User contributions for Lbwikiadmin
From Lootbox RPG Wiki
A user with 46,842 edits. Account created on 10 March 2024.
17 October 2026
- 15:3815:38, 17 October 2026 diff hist 0 Main Page Update last automated import timestamp current
- 15:3515:35, 17 October 2026 diff hist +2,281 N Descent Riddles Created page with "== Descent Riddles == On some floors the stairs down are sealed until you answer a riddle; the game asks one of that floor's riddles at random, and a wrong answer costs health. '''Spoiler warning: the solutions are listed below.''' === Pyramid, Floor 3 === * '''Riddle:''' The way down is sealed. Name the only creature that carries the Fyr Rune.<br>''Hint:'' A small, burning creature that stings in swarms.<br>'''Answer:''' Firebee ''(a wrong answer costs 400 health)'' *..." current
- 15:3515:35, 17 October 2026 diff hist +3,338 N Fishing Created page with "== Fishing == Cast near water to fish. Your bait shifts the odds between Common, Uncommon and Rare catches, each fishing spot has its own fish and an occasional special catch, and a Watersnake may surface to attack while you fish. === Ancient Burial Ground, Ancient Burial Ground Depths, Ancient Burial Ground Sanctum === * Common: Dead fish, Tombscale, Driftwood * Uncommon: Grave Eel, Tombscale, Ghost Minnow, Rusty Dagger * Rare: Grave Eel..." current
- 15:3515:35, 17 October 2026 diff hist +26,879 N Scenes Created page with "== Scenes == Where creatures appear and what they can drop. === Ancient Burial Ground === Creatures: Banshee, Broodmother, Crypt Centipede, Ancient Ghost, Gloom Widow, Ancient Mad Skeleton, Mine Hornet, Mine Roach, Rock Tick, Ancient Skeleton Possible drops: Augment of Antivenom, Augment of Balance, Augment of Clarity, Augment of Clotting, Augment of Lifebinding, Augment of Thawing, Bones, Grave King..." current
- 15:3515:35, 17 October 2026 diff hist +375 N Category:Giants Created page with "This category contains all creatures of the '''Giant''' class. == Common Resistances & Immunities == * BludgeoningResistance (2/2 creatures) - Reduces bludgeoning damage by 50%. * PoisonResistance (2/2 creatures) - Reduces poison damage by 50%. See Combat for how damage types and resistances work. Members of this class are listed below. Category:Creature Classes" current
- 15:3515:35, 17 October 2026 diff hist +839 N Category:Elementals Created page with "This category contains all creatures of the '''Elemental''' class. == Common Resistances & Immunities == * PoisonImmunity (7/7 creatures) - Makes the target immune to poison damage. * FireImmunity (3/7 creatures) - Makes the target immune to fire damage. * PiercingImmunity (3/7 creatures) - Makes the target immune to piercing damage. * SlashingResistance (3/7 creatures) - Reduces slashing damage by 50%. * IceImmunity (1/7 creatures) - Makes the target immune to ice dama..." current
- 15:3515:35, 17 October 2026 diff hist +270 N Category:Fairys Created page with "This category contains all creatures of the '''Fairy''' class. == Weapons Effective Against Fairy == * Skeleton Blade - +5 bonus damage See Combat for how damage types and resistances work. Members of this class are listed below. Category:Creature Classes" current
- 15:3515:35, 17 October 2026 diff hist +196 N Category:Goblinoids Created page with "This category contains all creatures of the '''Goblinoid''' class. See Combat for how damage types and resistances work. Members of this class are listed below. Category:Creature Classes" current
- 15:3515:35, 17 October 2026 diff hist +1,282 N Category:Dragons Created page with "This category contains all creatures of the '''Dragon''' class. == Common Resistances & Immunities == * PiercingResistance (10/11 creatures) - Reduces piercing damage by 50%. * SlashingResistance (8/11 creatures) - Reduces slashing damage by 50%. * FireImmunity (7/11 creatures) - Makes the target immune to fire damage. * PoisonImmunity (3/11 creatures) - Makes the target immune to poison damage. * IceImmunity (2/11 creatures) - Makes the target immune to ice damage. * A..." current
- 15:3515:35, 17 October 2026 diff hist +375 N Category:Dwarfs Created page with "This category contains all creatures of the '''Dwarf''' class. == Common Resistances & Immunities == * PoisonResistance (7/8 creatures) - Reduces poison damage by 50%. * PoisonImmunity (1/8 creatures) - Makes the target immune to poison damage. See Combat for how damage types and resistances work. Members of this class are listed below. Category:Creature Classes" current
- 15:3515:35, 17 October 2026 diff hist +1,532 N Category:Demons Created page with "This category contains all creatures of the '''Demon''' class. == Common Resistances & Immunities == * FireImmunity (14/15 creatures) - Makes the target immune to fire damage. * NecroticResistance (7/15 creatures) - Reduces necrotic damage by 50%. * PoisonResistance (7/15 creatures) - Reduces poison damage by 50%. * AcidImmunity (1/15 creatures) - Makes the target immune to acid damage. * BludgeoningImmunity (1/15 creatures) - Makes the target immune to bludgeoning dama..." current
- 15:3515:35, 17 October 2026 diff hist +827 N Category:Animals Created page with "This category contains all creatures of the '''Animal''' class. == Common Resistances & Immunities == * PoisonImmunity (10/43 creatures) - Makes the target immune to poison damage. * FireResistance (2/43 creatures) - Reduces fire damage by 50%. * PoisonResistance (2/43 creatures) - Reduces poison damage by 50%. * FireImmunity (1/43 creatures) - Makes the target immune to fire damage. * IceImmunity (1/43 creatures) - Makes the target immune to ice damage. * LightningImmu..." current
- 15:3515:35, 17 October 2026 diff hist +373 N Category:Humans Created page with "This category contains all creatures of the '''Human''' class. == Common Resistances & Immunities == * FireResistance (1/24 creatures) - Reduces fire damage by 50%. * PoisonImmunity (1/24 creatures) - Makes the target immune to poison damage. See Combat for how damage types and resistances work. Members of this class are listed below. Category:Creature Classes" current
- 15:3515:35, 17 October 2026 diff hist +1,699 N Category:Undeads Created page with "This category contains all creatures of the '''Undead''' class. == Common Resistances & Immunities == * PoisonImmunity (55/55 creatures) - Makes the target immune to poison damage. * NecroticImmunity (53/55 creatures) - Makes the target immune to necrotic damage. * PiercingResistance (21/55 creatures) - Reduces piercing damage by 50%. * PhysicalResistance (17/55 creatures) - Reduces physical damage by 50%. * FireImmunity (2/55 creatures) - Makes the target immune to fir..." current
- 15:3515:35, 17 October 2026 diff hist +1,375 N Combat Created page with "Every attack deals one '''damage type'''. A creature can '''resist''', be '''immune to''', or be '''weak to''' a damage type, which changes how much damage it takes from that type. == Damage Effectiveness == * '''Resistance''' - the creature takes only 50% damage of that type. * '''Immunity''' - the creature takes no damage of that type. * '''Weakness''' - the creature takes double (200%) damage of that type. A creature's own resistances, immunities and weaknesses are..." current
- 15:3515:35, 17 October 2026 diff hist +1,984 N Category:Rune Items Created page with "This category lists the magic '''runes'''. Runes are placed on a runeboard to cast spells: every spell is built from one '''power''' rune (its level), one or more '''element''' runes (what it is made of) and one or more '''form''' runes (what it does). == Power runes == A spell's power rune sets its level - higher-level versions of the same spell (e.g. Firebolt I-IV) simply swap in a stronger power rune. {| class="wikit..." current
- 15:3515:35, 17 October 2026 diff hist +491 N Category:Helm Items Created page with "This category contains helms. == Helms by Armor == * Adamantite Helm - AC +9 * Grave King's Crown - AC +9 * Copper Helmet - AC +8 * Dwarven Helmet - AC +7 * Rotten Helmet - AC +6 * War Helmet - AC +6 * Winged Helm - AC +6 * Helmet of Darkness - AC +5 * Steel Helm - AC +5 * Miner's Helmet - AC +4 * Unholy Helmet - AC +4 * Winged Helmet - AC +3 * Woodland Helmet - AC +3 * Helmet - AC +2 * Cap - AC +1 * Crown of..." current
- 15:3515:35, 17 October 2026 diff hist +578 N Category:Body Items Created page with "This category contains body armor. == Body Armor by Armor == * Adamantite Breastplate - AC +18 * Grave King's Plate - AC +12 * Knight's Cuirass - AC +12 * Rotten Plate - AC +12 * Brigandine - AC +10 * Steel Breastplate - AC +10 * War Mail - AC +8 * Dragonmail - AC +7 * Unholy Plate - AC +6 * Plate Mail - AC +5 * Crafted Plate Mail - AC +5 * Scale Mail - AC +4 * Woodland Plate - AC +4 * Chainmail - AC +3 * Crafted..." current
- 15:3515:35, 17 October 2026 diff hist +408 N Category:Shield Items Created page with "This category contains shields. == Shields by Armor == * Adamantite Kite Shield - AC +14 * Scarab Shield - AC +10 * Heater Shield - AC +8 * Steel Kite Shield - AC +8 * Copper Buckler - AC +6 * Shield of the Captain - AC +5 * Dragon Shield - AC +4 * Wulbark - AC +4 * Tunnel Shield - AC +3 * Wooden Shield - AC +2 * Buckler - AC +1 * Reinforced Buckler - AC +1" current
- 15:3515:35, 17 October 2026 diff hist +482 N Category:Legs Items Created page with "This category contains leg armor. == Legs by Armor == * Adamantite Greaves - AC +11 * Grave King's Greaves - AC +9 * Dunestriders - AC +8 * War Boots - AC +7 * Ranger Boots - AC +6 * Rotten Boots - AC +6 * Steel Greaves - AC +6 * Boots of Darkness - AC +5 * Plate Boots - AC +4 * Elven Boots - AC +3 * Woodland Boots - AC +3 * Leather Boots - AC +2 * Reinforced Leather Boots - AC +2 * Boots - AC +1 * Glass Boots..." current
- 15:3515:35, 17 October 2026 diff hist +470 N Category:Gloves Items Created page with "This category contains gloves. == Gloves by Armor == * Adamantite Gauntlets - AC +9 * Grave King's Grips - AC +9 * Rotten Gloves - AC +8 * War Gloves - AC +8 * Plated Gauntlets - AC +7 * Gloves of Darkness - AC +6 * Steel Gauntlets - AC +5 * Unholy Gloves - AC +5 * Plate Gloves - AC +4 * Chain Gloves - AC +3 * Woodland Gloves - AC +3 * Leather Gloves - AC +2 * Reinforced Leather Gloves - AC +2 * Gloves - AC +1" current
- 15:3515:35, 17 October 2026 diff hist +424 N Category:Cape Items Created page with "This category contains capes. == Capes by Armor == * Adamantite Cloak - AC +9 * Grave King's Shroud - AC +8 * Woolen Cape - AC +7 * Chain Cloak - AC +6 * Rotten Cape - AC +6 * Fur Mantle - AC +5 * Shroud of Darkness - AC +5 * Steel Cloak - AC +5 * Fairy Cape - AC +4 * Unholy Cape - AC +4 * Fur Cape - AC +3 * Silver Cape - AC +3 * Leather Cape - AC +2 * Cape - AC +1" current
- 15:3515:35, 17 October 2026 diff hist +747 N Category:Weapon2H Items Created page with "This category contains two-handed weapons. == Weapons by Damage == * Adamantite Warhammer - 40-60 damage * Colossus Maul - 34-54 damage * Glacier Axe - 30-48 damage * Emerald Scythe - 20-35 damage (Bleeding (Power 1), Chance: 25%) * Dwarven Sword - 16-26 damage * Rod of War - 16-24 damage * Steel Warhammer - 16-24 damage * Scythe - 15-23 damage (Bleeding (Power 1), Chance: 25%) * Zweihänder - 15-23 damage * War Flail - 14-22 dama..." current
- 15:3515:35, 17 October 2026 diff hist +1,722 N Category:Weapon1H Items Created page with "This category contains one-handed weapons. == Weapons by Damage == * Glass Dagger - 5-85 damage * Glass Longsword - 30-50 damage * Frostbrand - 22-36 damage * Spirit lash - 20-30 damage * Adamantite Longsword - 20-28 damage * Fiery Edge - 12-26 damage * Stone Blade - 15-25 damage (Stone (Power 1), Chance: 100%) * Goblin Standard - 5-25 damage * Dwarven Club - 12-20 damage * Emerald Blade - 10-20 damage * Adamantite Dagger - 13..." current
- 15:3515:35, 17 October 2026 diff hist +4,036 N Armor Sets Created page with "== Armor Sets == Wear at least 4 pieces of the same set to activate its bonuses (a set weapon counts as a piece). For each stat only the highest piece tier you reach applies - tiers replace each other, they do not stack. The values below are base values; a late-game relic increases all set bonuses by 50%. === Adamantite Set === * Pieces: Adamantite Breastplate, Adamantite Cloak, Adamantite Gauntlets, Adamantite Helm, Adamantite Greaves, Adamantite..." current
- 15:3515:35, 17 October 2026 diff hist +25,951 N Effects Overview Created page with "== Effects == '''AC''' - Temporarily increases armor class. * Items: War Mail * Spells: Skin like Iron, Skin like Stone, Skin like Wood '''AcidImmunity''' - Makes the target immune to acid damage. * Enemies: Desert Spirit, Evil Dad, Magic Eater '''AcidResistance''' - Reduces acid damage by 50%. * Enemies: Shadow '''AcidWeakness''' - Increases acid damage taken. * Enemies: Greater Stone Elemental, Stone, Stone Elemental '''A..." current
- 15:3515:35, 17 October 2026 diff hist +1,168 N Magma Brute Created page with "64px == Stats == Creature Type: Demon XP Value: 650 Level: 58 Health: 750 Offense: 88 Defense: 42 Armor Class: 30 Base Damage: 55 Random Damage: 25 Special Attack: Stun (Power 2;Burning), Chance: 30% == Passive Effects == * FireImmunity: Makes the target immune to fire damage. * AntiStone: Prevents petrification effects. * AntiFearful: Prevents fearful-driven retreat behaviour. * PhysicalResistance: Reduces physical damage by 50%. * Nec..." current
- 15:3515:35, 17 October 2026 diff hist +1,138 N Pale Fiend Created page with "64px == Stats == Creature Type: Demon XP Value: 450 Level: 55 Health: 420 Offense: 78 Defense: 38 Armor Class: 26 Base Damage: 38 Random Damage: 18 Special Attack: Bleeding (Power 8), Chance: 40% == Passive Effects == * AntiStone: Prevents petrification effects. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiDarkness: Prevents darkness effects and removes them. * NecroticResistance: Reduces necrotic damage by 50%. * Ice..." current
- 15:3515:35, 17 October 2026 diff hist +942 N Drowned Archer Created page with "64px == Stats == Creature Type: Undead XP Value: 220 Level: 55 Health: 110 Offense: 68 Defense: 28 Armor Class: 20 Base Damage: 16 Random Damage: 10 == Passive Effects == * AntiDrain: Prevents stamina drain effects and removes them. * PoisonImmunity: Makes the target immune to poison damage. * PsychicWeakness: Increases psychic damage taken. * NecroticImmunity: Makes the target immune to necrotic damage. * AntiStone: Prevents petrificati..." current
- 15:3515:35, 17 October 2026 diff hist +943 N Khaba the Warden Created page with "64px == Stats == Creature Type: Demon XP Value: 850 Level: 64 Health: 1800 Offense: 88 Defense: 42 Armor Class: 36 Base Damage: 100 Random Damage: 26 Special Attack: Stun (Power 2;Bleeding), Chance: 40% == Passive Effects == * FireImmunity: Makes the target immune to fire damage. * AntiStone: Prevents petrification effects. * PoisonResistance: Reduces poison damage by 50%. * NecroticResistance: Reduces necrotic damage by 50%. * IceWeakn..." current
- 15:3515:35, 17 October 2026 diff hist +1,074 N Tomb Lord Created page with "64px == Stats == Creature Type: Undead XP Value: 720 Level: 62 Health: 1400 Offense: 74 Defense: 36 Armor Class: 28 Base Damage: 74 Random Damage: 18 Special Attack: Debuff (Power 100), Chance: 60;DrainMagic% == Passive Effects == * AntiEater: Prevents eater effects and removes them. * AntiStone: Prevents petrification effects. * NecroticImmunity: Makes the target immune to necrotic damage. * AntiFearful: Prevents fearful-driven retreat..." current
- 15:3515:35, 17 October 2026 diff hist +1,599 N Djinn Lord Created page with "64px == Stats == Creature Type: Demon XP Value: 20000 Level: 75 Health: 20000 Offense: 100 Defense: 40 Armor Class: 60 Base Damage: 80 Random Damage: 80 Special Attack: Bleeding (Power 10), Chance: 70% == Passive Effects == * AntiStone: Prevents petrification effects. * FireImmunity: Makes the target immune to fire damage. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiConfusion: Prevents confusion effects and removes t..." current
- 15:3515:35, 17 October 2026 diff hist +1,672 N Sunflame Pharaoh Created page with "64px == Stats == Creature Type: Undead XP Value: 8000 Level: 66 Health: 25000 Offense: 90 Defense: 46 Armor Class: 44 Base Damage: 110 Random Damage: 30 Special Attack: Stun (Power 3;Bleeding), Chance: 45% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiDarkness: Prevents darkness effects and removes them. * AntiDrainMagic: Prevents mana drain effects and removes them. * AntiBleeding: Prevents ble..." current
- 15:3515:35, 17 October 2026 diff hist +1,170 N Sand Wraith Created page with "64px == Stats == Creature Type: Undead XP Value: 1000 Level: 58 Health: 3400 Offense: 90 Defense: 50 Armor Class: 30 Base Damage: 80 Random Damage: 20 Special Attack: Drain (Power 6;Leech), Chance: 100% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiBleeding: Prevents bleeding and removes it. * AntiDrain: Prevents stamina drain effects and removes them. * FireWeakness: Increases fire damage taken..." current
- 15:3515:35, 17 October 2026 diff hist +1,242 N Tomb Priest Created page with "64px == Stats == Creature Type: Undead XP Value: 2500 Level: 60 Health: 4600 Offense: 74 Defense: 36 Armor Class: 28 Base Damage: 74 Random Damage: 18 Special Attack: Debuff (Power 100), Chance: 60;DrainMagic% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiBleeding: Prevents bleeding and removes it. * AntiDrain: Prevents stamina drain effects and removes them. * FireWeakness: Increases fire damag..." current
- 15:3515:35, 17 October 2026 diff hist +1,077 N Anubis Warden Created page with "64px == Stats == Creature Type: Demon XP Value: 2000 Level: 60 Health: 7800 Offense: 88 Defense: 42 Armor Class: 36 Base Damage: 100 Random Damage: 26 Special Attack: Stun (Power 2;Bleeding), Chance: 40% == Passive Effects == * AntiDarkness: Prevents darkness effects and removes them. * AntiStone: Prevents petrification effects. * PoisonResistance: Reduces poison damage by 50%. * NecroticResistance: Reduces necrotic damage by 50%. * Ant..." current
- 15:3515:35, 17 October 2026 diff hist +661 N Sand Asp Created page with "64px == Stats == Creature Type: Animal XP Value: 600 Level: 56 Health: 2000 Offense: 100 Defense: 34 Armor Class: 24 Base Damage: 74 Random Damage: 16 Special Attack: Poison (Power 12), Chance: 100% == Passive Effects == * PoisonResistance: Reduces poison damage by 50%. == Further Information == A pale desert serpent coiled in the burial chambers; its venom is swift. == Appears In == * Djinn Throne Generated d..." current
- 15:3515:35, 17 October 2026 diff hist +537 N Tomb Scarab Created page with "64px == Stats == Creature Type: Animal XP Value: 600 Level: 53 Health: 2200 Offense: 90 Defense: 50 Armor Class: 22 Base Damage: 84 Random Damage: 18 Special Attack: Bleeding (Power 9), Chance: 70% == Further Information == A boiling swarm of carrion beetles that strips flesh from bone. == Appears In == Generated dungeons of its type: Pyramid == Loot Table == * Augment of Clotting (2%) == Release == Introduced..." current
- 15:3515:35, 17 October 2026 diff hist +1,091 N Mummy Created page with "64px == Stats == Creature Type: Undead XP Value: 2000 Level: 55 Health: 6200 Offense: 85 Defense: 40 Armor Class: 34 Base Damage: 96 Random Damage: 22 Special Attack: Debuff (Power 60), Chance: 50;Bleeding% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiBleeding: Prevents bleeding and removes it. * AntiDrain: Prevents stamina drain effects and removes them. * FireWeakness: Increases fire damage t..." current
- 15:3515:35, 17 October 2026 diff hist +907 N Shardling Created page with "64px == Stats == Creature Type: Animal XP Value: 12 Level: 50 Health: 350 Offense: 60 Defense: 35 Armor Class: 26 Base Damage: 30 Random Damage: 15 Special Attack: Bleeding (Power 3), Chance: 50% == Passive Effects == * PhysicalResistance: Reduces physical damage by 50%. * AntiFearful: Prevents fearful-driven retreat behaviour. * PoisonImmunity: Makes the target immune to poison damage. == Abilities == * Shardling flings a volley of cr..." current
- 15:3515:35, 17 October 2026 diff hist +820 N Broodling Created page with "64px == Stats == Creature Type: Animal XP Value: 60 Level: 90 Health: 140 Offense: 55 Defense: 30 Armor Class: 20 Base Damage: 20 Random Damage: 10 Special Attack: Poison (Power 3), Chance: 60% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiFearful: Prevents fearful-driven retreat behaviour. == Abilities == * Broodling spits venom at you! (50% chance per turn, lasts 5 turns) == Further Informat..." current
- 15:3515:35, 17 October 2026 diff hist +1,216 N Marrow Horror Created page with "64px == Stats == Creature Type: Undead XP Value: 5000 Level: 47 Health: 6000 Offense: 75 Defense: 40 Armor Class: 50 Base Damage: 55 Random Damage: 25 Special Attack: Leech (Power 12), Chance: 100% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiBleeding: Prevents bleeding and removes it. * AntiStone: Prevents petrification effects. * Necro..." current
- 15:3515:35, 17 October 2026 diff hist +1,670 N Abyssal Magus Created page with "64px == Stats == Creature Type: Undead XP Value: 1100 Level: 50 Health: 1600 Offense: 95 Defense: 55 Armor Class: 34 Base Damage: 60 Random Damage: 30 Special Attack: Drain (Power 2), Chance: 75% == Passive Effects == * AntiStone: Prevents petrification effects. * AntiBleeding: Prevents bleeding and removes it. * FireWeakness: Increases fire damage taken. * LightningResistance: Reduces lightning damage by 50%. * AntiEater: Prevents eate..." current
- 15:3515:35, 17 October 2026 diff hist +1,374 N Gloom Hexer Created page with "64px == Stats == Creature Type: Undead XP Value: 300 Level: 48 Health: 700 Offense: 65 Defense: 45 Armor Class: 28 Base Damage: 35 Random Damage: 18 Special Attack: Darkness (Power 20), Chance: 35;Dizzyness% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiBleeding: Prevents bleeding and removes it. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiStone: Prevents petrification effect..." current
- 15:3515:35, 17 October 2026 diff hist +869 N Deep Cultist Created page with "64px == Stats == Creature Type: Human XP Value: 340 Level: 48 Health: 280 Offense: 70 Defense: 40 Armor Class: 26 Base Damage: 30 Random Damage: 20 == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * FireResistance: Reduces fire damage by 50%. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiDrainMagic: Prevents mana drain effects and removes them. == Further Information == A robed zealot d..." current
- 15:3515:35, 17 October 2026 diff hist +961 N Spore Belcher Created page with "64px == Stats == Creature Type: Animal XP Value: 260 Level: 47 Health: 650 Offense: 60 Defense: 40 Armor Class: 24 Base Damage: 30 Random Damage: 15 Special Attack: Poison (Power 5), Chance: 60% == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiFearful: Prevents fearful-driven retreat behaviour. == Abilities == * Spore Belcher spits a cloud of toxic spores at you! (45% chance per turn, lasts 6 turn..." current
- 15:3515:35, 17 October 2026 diff hist +1,171 N Bone Slinger Created page with "64px == Stats == Creature Type: Undead XP Value: 240 Level: 47 Health: 650 Offense: 55 Defense: 30 Armor Class: 24 Base Damage: 25 Random Damage: 15 == Passive Effects == * PoisonImmunity: Makes the target immune to poison damage. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiStone: Prevents petrification effects. * NecroticImmunity: Makes the target immune to necrotic damage. * AntiBleeding: Prevents bleeding and remov..." current
- 15:3515:35, 17 October 2026 diff hist +471 N Wildlands Outcast Created page with "64px == Stats == Creature Type: Human XP Value: 600 Level: 55 Health: 500 Offense: 75 Defense: 42 Armor Class: 24 Base Damage: 50 Random Damage: 25 Special Attack: Bleeding (Power 5), Chance: 15% == Further Information == Chapter 2 Wildlands raider == Appears In == * Wildlands == Loot Table == * Augment of Clotting (2%) == Release == Introduced with version 2.00 Category:Creatures Category:Humans" current
- 15:3515:35, 17 October 2026 diff hist +1,274 N Morgra the Stormcrone Created page with "64px == Stats == Creature Type: Human XP Value: 5000 Level: 60 Health: 10000 Offense: 80 Defense: 40 Armor Class: 36 Base Damage: 46 Random Damage: 60 Special Attack: Dizzyness (Power 2), Chance: 25% == Passive Effects == * AntiSlow: Prevents slow and removes it. * AntiConfusion: Prevents confusion effects and removes them. * AntiFearful: Prevents fearful-driven retreat behaviour. * AntiStone: Prevents petrification effects. * AntiStun:..." current
- 15:3515:35, 17 October 2026 diff hist +878 N Ancient Guardian Created page with "64px == Stats == Creature Type: Elemental XP Value: 200 Level: 40 Health: 500 Offense: 45 Defense: 40 Armor Class: 40 Base Damage: 30 Random Damage: 15 == Passive Effects == * AntiFearful: Prevents fearful-driven retreat behaviour. * PoisonImmunity: Makes the target immune to poison damage. * AntiBleeding: Prevents bleeding and removes it. * AntiStone: Prevents petrification effects. * AntiDrain: Prevents stamina drain effects and remove..." current