Armor Sets
From Lootbox RPG Wiki
Armor Sets
Wear at least 4 pieces of the same set to activate its bonuses (a set weapon counts as a piece). For each stat only the highest piece tier you reach applies - tiers replace each other, they do not stack. The values below are base values; a late-game relic increases all set bonuses by 50%.
Adamantite Set
- Pieces: Adamantite Breastplate, Adamantite Cloak, Adamantite Gauntlets, Adamantite Helm, Adamantite Greaves, Adamantite Kite Shield, Adamantite Dagger, Adamantite Longsword, Adamantite Warhammer
- 4 pieces: AC +14, Constitution +6, Strength +6
- 5 pieces: AC +22, Constitution +10, Strength +10
- 6 pieces: AC +30, Adamant Dash (cooldown 3 rounds), Constitution +10, Crit +6%, Damage +14, Strength +10
Knight of Darkness
- Pieces: Shroud of Darkness, Gloves of Darkness, Helmet of Darkness, Boots of Darkness, Ring of Darkness
- 4 pieces: AC +6, Strength +3
- 5 pieces: AC +10, Dodge +10%, Strength +6
Grave King's Set
- Pieces: Grave King's Plate, Grave King's Shroud, Grave King's Grips, Grave King's Crown, Grave King's Greaves
- 4 pieces: AC +18, Constitution +10, Damage +12, Raise Skeleton +10%, Willpower +10
- 5 pieces: AC +24, Constitution +14, Crit +8%, Damage +16, Raise Skeleton +15%, Willpower +14
Rotten Armor
- Pieces: Rotten Plate, Rotten Cape, Rotten Gloves, Rotten Helmet, Rotten Boots
- 4 pieces: AC +10, Dexterity +6, Strength +6, Nature's Force (+2 regeneration), Rotting Blood: immune to poison
- 5 pieces: AC +14, Dexterity +10, Strength +10, Nature's Force (+5 regeneration), Rotting Blood: immune to poison
Steel Set
- Pieces: Steel Breastplate, Steel Cloak, Steel Gauntlets, Steel Helm, Steel Greaves, Steel Kite Shield
- 4 pieces: AC +9, Constitution +6
- 5 pieces: AC +12, Constitution +8, Defense +4
- 6 pieces: AC +18, Constitution +12, Damage +6, Defense +8, Thorns +15%
Unholy Armor
- Pieces: Unholy Plate, Unholy Cape, Unholy Gloves, Unholy Helmet
- 4 pieces: AC +10, Mana Shield +25%, Willpower +6
Lord of War
- Pieces: War Mail, War Gloves, War Helmet, War Boots, Warfrancisca, War Axe, Rod of War, War Flail
- 4 pieces: AC +10, Dexterity +6, Strength +6
- 5 pieces: AC +16, Dexterity +10, Strength +10
- 6 pieces: AC +22, Crit +10%, Damage +14, Dexterity +14, Strength +14
Woodland Ranger
- Pieces: Woodland Plate, Fairy Cape, Woodland Gloves, Woodland Helmet, Woodland Boots
- 4 pieces: Dexterity +6, Ranged +6, Woodland's Blessing (+2 regeneration)
- 5 pieces: Dexterity +10, Ranged +10, Scatter Shot, Woodland's Blessing (+4 regeneration)
Set Effect Glossary
Some set bonuses grant special effects rather than plain attribute boosts:
- Adamant Dash - Storm-step: an instant dash to any tile reachable by a clear path. The number is its cooldown in rounds.
- Raise Skeleton - Each evil enemy you kill has this chance to rise from its corpse as an allied skeleton that fights for you (up to 3 at a time per dungeon level).
- Scatter Shot - Your ranged attacks also hit every other enemy next to the target or along the shot's path.
- Thorns - Reflects this share of melee damage back onto an adjacent attacker (melee only).
- Mana Shield - This share of incoming damage is drained from your mana instead of your health, as long as you have mana.
- Crit - Added chance to land a critical hit, which ignores the target's armor.
- Dodge - Added chance to completely avoid an incoming melee or ranged attack.
- Constitution - Raises your maximum health and stamina, and adds a little natural armor.
- Willpower - Reduces the magic damage you take and lowers enemies' critical-hit chance against you.
- Regeneration - Restores that many points of health and stamina every turn.
- Poison immunity - You cannot be poisoned.