Roadmap
From Lootbox RPG Wiki
What will come with 1.99?
Branding
- The game is now called Dungeoney (new logo)
Companions (Pets)
- Multiple pets at the same time
- Pets can be levelled up and get more health, attack and inventory space (via treats/trade items, kept per pet type)
- Pets can be given equipment (weapons) that actually affects their combat (offense, defense, AC)
- Pets cast support buffs (health/mana/stamina) on you
- Merchant pets sell their loot and auto-collect drops in generated dungeons
Character & Progression
- New skillpoint-based progression (the old "Deed of Limit" items are gone)
- Tier system: level cap = Tier x 10 (max 500); tiers earned from trainers and the story
- New trainers 2-5 (Castle Dark, Dwarf City) with reworked training costs
- Clearer stamina/exhaustion handling (rest-or-eat hint, smarter auto-eating)
Combat
- New Fear spell that repels enemies (bosses and undead are immune)
- Enemies can cast debuffs (slow, stamina drain, ...) with line-of-sight and level scaling
- Fireball now hits an area
- Antidote grants a temporary poison immunity
- Balance pass (no full heal on dungeon exit, skeleton poison immunity, several tweaks)
Dungeons & World
- Depth bands: deeper levels get their own enemies, tiles and auras - full Fairy Forest rework
- Royal Mines switch puzzles with secret carved rooms and curated loot
- Shallow water and boats (water you need a boat to cross)
- New dungeon: Ancient Burial Ground (Vampire Lord boss + quest)
- Drop shadows and new portals (Castle Dark <-> Throne Room)
Movement, Camera & Teleport
- Reworked teleport effect (smooth fade, no more flicker)
- Autofight improvements (skips neutral blockers, no corner-cutting, smarter targeting)
- Pinch, scroll-wheel and key zoom
- Smoother camera follow
Items & Inventory
- Hotslots remember used-up items (a faint "ghost" that auto-restores when you get the item again)
- Poison/leech weapon enchant titles, smarter recipe auto-learn
UI & Saves
- Loading screen overhaul (logo, smoother fades, skippable)
- Spell-cast particle effect
- Packaged save backup: export/import with a file browser (iOS file sharing)
- Respawn timer now pauses while the game is closed
- General performance improvements (movement, fog-of-war, FOV)
Fixes & polish
- Fixed looting hang and long-press loot freeze
- Fixed fog-of-war reveal glitches (Dizzyness, "FOV not ready" errors)
- Tree/destroyable health bar no longer hidden by neighbouring fog
- Mining limited to real destroyables; maze exit no longer loads an empty scene
- Many smaller balance and UI fixes
What will come with 2.00?
- the second chapter "Drowsy Dwarves"
- new maps
- continued storyline
- higher levelcap