Combat

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Revision as of 11:16, 21 June 2026 by Lbwikiadmin (talk | contribs) (Created page with "Every attack deals one '''damage type'''. A creature can '''resist''', be '''immune to''', or be '''weak to''' a damage type, which changes how much damage it takes from that type. == Damage Effectiveness == * '''Resistance''' - the creature takes only 50% damage of that type. * '''Immunity''' - the creature takes no damage of that type. * '''Weakness''' - the creature takes double (200%) damage of that type. A creature's own resistances, immunities and weaknesses are...")
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Every attack deals one damage type. A creature can resist, be immune to, or be weak to a damage type, which changes how much damage it takes from that type.

Damage Effectiveness

  • Resistance - the creature takes only 50% damage of that type.
  • Immunity - the creature takes no damage of that type.
  • Weakness - the creature takes double (200%) damage of that type.

A creature's own resistances, immunities and weaknesses are listed on its page under Passive Effects, and summarised per class on the creature-class pages linked below.

Damage Types

  • Physical
  • Bludgeoning
  • Piercing
  • Slashing
  • Fire
  • Ice
  • Lightning
  • Acid
  • Poison
  • Necrotic
  • Psychic

Creature Classes

Every creature belongs to one class. Open a class to see its members and their typical resistances and weaknesses:

Weapons with Bonus Damage vs a Class