Changelog
From Lootbox RPG Wiki
Version 2.00
Chapter 2 is here: five new regions, a level cap of 60 and the expansion of your own base.
- Chapter 2: the story continues into the Desert (with its pyramid), the Ancient Burial Ground, the Wildlands, the Frosty Spire and the Ruins of Tyr
- level cap raised from 50 to 60 (recover the seal of the first union in the pyramid)
- new enemies and bosses, including the Frost Warlord, the Skeleton King, the Sand Giant and the Djinn Lord
- snowstorms on the Frosty Spire
- new level 55-70 equipment, including the five-piece Grave King set and frost/desert weapons; every major boss now drops meaningful loot
- sockets and augments: rare gear has sockets, mighty foes drop augments to boost attributes/armour/damage; the Enchanting Table crafts offensive augments (poison, fire, light, leech)
- ice magic: the Icebolt line and Frost Nova, unlocked with the new Ice Rune dropped by frost creatures
- the mediator's trials: optional bounties on the Skeleton King and Sand Giant reward rare runes of power
- base expansion to level 2: four deeper mine floors, stone walls and floors, a stonemason station and a larger building area
- research tree: research points found while adventuring unlock new stations, building parts and regions
- sawmill, prospector and market stall; surplus companion inventories are sold automatically once the matching collections are complete
- raids: raiders now lay siege to your expanded base
- relics and collections, boss trophies and the full fishing collection unlocked, with new fishing grounds from the Frosty Spire to the burial depths
- a visible day/night cycle: the surface is more dangerous (and more rewarding) at night
- iPad now supported in portrait and landscape
Version 1.99
- added base building: learn Mining and dig your own mine in the Forsaken Deep (reached via Gothland)
- added hirable helpers: recruit workers at the tavern in Pirates Cove; the architect in Gothland sells blueprints for new mines
- added production stations (lumberjack, mining spot, greenhouse, furnace, alchemy) - assigned helpers produce resources over time
- added base furnishing: beds, chests, doors, walls, lights and portals for fast travel to a placed anchor
- added summonable skeleton companion
- companions can now wear gear and show their stats in a new minion info box
- added minion upgrade items (level, health, attack, inventory)
- added minion support buffs; multiple companions can be active at once
- added depth zones to the Fairy Forest (Sunlit Grove, Twilight Grove, Withered Heart, Elysium), each with its own aura
- reworked the Royal Mines: switch walls, secret rooms and reworked mining chambers
- added several new items, recipes and enemies
- fishing: bait choice, luck and water bonus now feed into fishing power; catches include cookable fish
- enemies can now cast spells and debuffs
- added fear mechanic: Fearful repels nearby enemies (bosses and undead are immune)
- antidote now grants a temporary poison immunity
- added lightning bolt ranged weapon
- added Water damage type
- new skill point system replaces the Tome of Limits / Deed of Limit items
- added higher tier trainers with adjusted training costs
- no more full heal when leaving a dungeon
- eating is only possible when hungry and no enemy is nearby
- improved autofight (blocked on uncompleted levels, no diagonal corner cutting, queued hotslot items)
- added pinch, mouse wheel and keyboard zoom; steadier camera
- added Hold Breath spell for crossing shallow water; pathfinding avoids shallow water and respects boats
- added save export/import and cloud saves (iOS/iCloud)
- performance improvements and various bugfixes
Version 1.98
- various bugfixes
- added AntiStun effect to Ring of Authority
- added 6th tier to War set
- new sprites (esp. for fishes)
- added AntiLeech to Vampire
- added several recipes
- added several new items (see wiki)
- added particle effects
- added mushrooms to the fairy forest
Version 1.97
- the ring slot was replaced by 4 "Misc" slots
- about 20 new items were added (will be updated in the Wiki soon)
- added loot to hardmode enemies
- added rotten armor set
- added war armor set
- improved zombie mode
- introduced damage types
- added fireplaces to the Tunnels
- added fishing
- added crafting stations
- enemies will now take damage when standing on a trap
- several bugfixes
- the update SHOULD keep your saves intact, but I can't promise!