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=== Version 2.00 ===
Chapter 2 is here: five new regions, a level cap of 60 and the expansion of your own base.
* Chapter 2: the story continues into the Desert (with its pyramid), the Ancient Burial Ground, the Wildlands, the Frosty Spire and the Ruins of Tyr
* level cap raised from 50 to 60 (recover the seal of the first union in the pyramid)
* new enemies and bosses, including the Frost Warlord, the Skeleton King, the Sand Giant and the Djinn Lord
* snowstorms on the Frosty Spire
* new level 55-70 equipment, including the five-piece Grave King set and frost/desert weapons; every major boss now drops meaningful loot
* sockets and augments: rare gear has sockets, mighty foes drop augments to boost attributes/armour/damage; the Enchanting Table crafts offensive augments (poison, fire, light, leech)
* ice magic: the Icebolt line and Frost Nova, unlocked with the new Ice Rune dropped by frost creatures
* the mediator's trials: optional bounties on the Skeleton King and Sand Giant reward rare runes of power
* base expansion to level 2: four deeper mine floors, stone walls and floors, a stonemason station and a larger building area
* research tree: research points found while adventuring unlock new stations, building parts and regions
* sawmill, prospector and market stall; surplus companion inventories are sold automatically once the matching collections are complete
* raids: raiders now lay siege to your expanded base
* relics and collections, boss trophies and the full fishing collection unlocked, with new fishing grounds from the Frosty Spire to the burial depths
* a visible day/night cycle: the surface is more dangerous (and more rewarding) at night
* iPad now supported in portrait and landscape
=== Version 1.99 ===
* added base building: learn Mining and dig your own mine in the Forsaken Deep (reached via Gothland)
* added hirable helpers: recruit workers at the tavern in Pirates Cove; the architect in Gothland sells blueprints for new mines
* added production stations (lumberjack, mining spot, greenhouse, furnace, alchemy) - assigned helpers produce resources over time
* added base furnishing: beds, chests, doors, walls, lights and portals for fast travel to a placed anchor
* added summonable skeleton companion
* companions can now wear gear and show their stats in a new minion info box
* added minion upgrade items (level, health, attack, inventory)
* added minion support buffs; multiple companions can be active at once
* added depth zones to the Fairy Forest (Sunlit Grove, Twilight Grove, Withered Heart, Elysium), each with its own aura
* reworked the Royal Mines: switch walls, secret rooms and reworked mining chambers
* added several new items, recipes and enemies
* fishing: bait choice, luck and water bonus now feed into fishing power; catches include cookable fish
* enemies can now cast spells and debuffs
* added fear mechanic: Fearful repels nearby enemies (bosses and undead are immune)
* antidote now grants a temporary poison immunity
* added lightning bolt ranged weapon
* added Water damage type
* new skill point system replaces the Tome of Limits / Deed of Limit items
* added higher tier trainers with adjusted training costs
* no more full heal when leaving a dungeon
* eating is only possible when hungry and no enemy is nearby
* improved autofight (blocked on uncompleted levels, no diagonal corner cutting, queued hotslot items)
* added pinch, mouse wheel and keyboard zoom; steadier camera
* added Hold Breath spell for crossing shallow water; pathfinding avoids shallow water and respects boats
* added save export/import and cloud saves (iOS/iCloud)
* performance improvements and various bugfixes
=== Version 1.98 ===
=== Version 1.98 ===


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* added particle effects
* added particle effects
* added mushrooms to the fairy forest
* added mushrooms to the fairy forest


=== Version 1.97 ===
=== Version 1.97 ===

Latest revision as of 10:55, 17 October 2026

Version 2.00

Chapter 2 is here: five new regions, a level cap of 60 and the expansion of your own base.

  • Chapter 2: the story continues into the Desert (with its pyramid), the Ancient Burial Ground, the Wildlands, the Frosty Spire and the Ruins of Tyr
  • level cap raised from 50 to 60 (recover the seal of the first union in the pyramid)
  • new enemies and bosses, including the Frost Warlord, the Skeleton King, the Sand Giant and the Djinn Lord
  • snowstorms on the Frosty Spire
  • new level 55-70 equipment, including the five-piece Grave King set and frost/desert weapons; every major boss now drops meaningful loot
  • sockets and augments: rare gear has sockets, mighty foes drop augments to boost attributes/armour/damage; the Enchanting Table crafts offensive augments (poison, fire, light, leech)
  • ice magic: the Icebolt line and Frost Nova, unlocked with the new Ice Rune dropped by frost creatures
  • the mediator's trials: optional bounties on the Skeleton King and Sand Giant reward rare runes of power
  • base expansion to level 2: four deeper mine floors, stone walls and floors, a stonemason station and a larger building area
  • research tree: research points found while adventuring unlock new stations, building parts and regions
  • sawmill, prospector and market stall; surplus companion inventories are sold automatically once the matching collections are complete
  • raids: raiders now lay siege to your expanded base
  • relics and collections, boss trophies and the full fishing collection unlocked, with new fishing grounds from the Frosty Spire to the burial depths
  • a visible day/night cycle: the surface is more dangerous (and more rewarding) at night
  • iPad now supported in portrait and landscape

Version 1.99

  • added base building: learn Mining and dig your own mine in the Forsaken Deep (reached via Gothland)
  • added hirable helpers: recruit workers at the tavern in Pirates Cove; the architect in Gothland sells blueprints for new mines
  • added production stations (lumberjack, mining spot, greenhouse, furnace, alchemy) - assigned helpers produce resources over time
  • added base furnishing: beds, chests, doors, walls, lights and portals for fast travel to a placed anchor
  • added summonable skeleton companion
  • companions can now wear gear and show their stats in a new minion info box
  • added minion upgrade items (level, health, attack, inventory)
  • added minion support buffs; multiple companions can be active at once
  • added depth zones to the Fairy Forest (Sunlit Grove, Twilight Grove, Withered Heart, Elysium), each with its own aura
  • reworked the Royal Mines: switch walls, secret rooms and reworked mining chambers
  • added several new items, recipes and enemies
  • fishing: bait choice, luck and water bonus now feed into fishing power; catches include cookable fish
  • enemies can now cast spells and debuffs
  • added fear mechanic: Fearful repels nearby enemies (bosses and undead are immune)
  • antidote now grants a temporary poison immunity
  • added lightning bolt ranged weapon
  • added Water damage type
  • new skill point system replaces the Tome of Limits / Deed of Limit items
  • added higher tier trainers with adjusted training costs
  • no more full heal when leaving a dungeon
  • eating is only possible when hungry and no enemy is nearby
  • improved autofight (blocked on uncompleted levels, no diagonal corner cutting, queued hotslot items)
  • added pinch, mouse wheel and keyboard zoom; steadier camera
  • added Hold Breath spell for crossing shallow water; pathfinding avoids shallow water and respects boats
  • added save export/import and cloud saves (iOS/iCloud)
  • performance improvements and various bugfixes

Version 1.98

  • various bugfixes
  • added AntiStun effect to Ring of Authority
  • added 6th tier to War set
  • new sprites (esp. for fishes)
  • added AntiLeech to Vampire
  • added several recipes
  • added several new items (see wiki)
  • added particle effects
  • added mushrooms to the fairy forest

Version 1.97

  • the ring slot was replaced by 4 "Misc" slots
  • about 20 new items were added (will be updated in the Wiki soon)
  • added loot to hardmode enemies
  • added rotten armor set
  • added war armor set
  • improved zombie mode
  • introduced damage types
  • added fireplaces to the Tunnels
  • added fishing
  • added crafting stations
  • enemies will now take damage when standing on a trap
  • several bugfixes
  • the update SHOULD keep your saves intact, but I can't promise!